It's perfectly possible that the subroutine calls (or equivalent) that generate the visuals FIX a bug that is unfixed if they are skipped. As I've already pointed out, if they can't figure out where the bug is they have no way of knowing which run, if either, is producing a result consistent with the intended rules.
![stronghold 3 update 11 stronghold 3 update 11](https://mac-cdn.softpedia.com/screenshots/Stronghold-3_1.jpg)
#STRONGHOLD 3 UPDATE 11 GENERATOR#
Then, on demand, they take the same (unless that is somehow the bug) initial position and terrain and (probably) seed for a pseudo-random number generator and run what should be the same simulation, this time generating a visual representation of what is going on. Firefly takes an initial position and terrain and (probably) a seed for a pseudo-random number generator and runs a simulation which produces one report, and the game proceeds on the assumption that that result is correct.
![stronghold 3 update 11 stronghold 3 update 11](https://cdn.akamai.steamstatic.com/steam/apps/47400/extras/SH3G-Linux-Steam-Banner.jpg)
It's perfectly obvious there is and can be no "calculator". The choice of the always-readable white-on-black as the color scheme of this forum undoubtedly helps immensely.
#STRONGHOLD 3 UPDATE 11 HOW TO#
Got a bit of detritus stuck in the middle of my last post, but I don't see how to edit it out. The latter is a bug, not a feature, and the insensitivity and non-functionality of the former is idiotic and a step backwards from being able to enter a number. This reminds me of a couple more needed fixes: I use the autoclicker (autoclickers actually, I've got a different one on the laptop) to work around a couple other lame implementations in the SK interdace: the slider bars for donations, etc., and the fact that trades are more remunerative if you send your merchants one at a time. The inability to scroll between your choices using arrow keys is in any case really lame and needs to be fixed.
![stronghold 3 update 11 stronghold 3 update 11](https://www.gamingnexus.com/Images/Article/bmknhu3274/11.jpg)
I thought it might be my autoclicker software, but the problem exists on the desktop computer even before I start up the autoclicker. The attack formation selection problem doesn't exist on my laptop. Something like the darkened view of castles should be implemented for parish buildings that shows footprints. In particular there's no reason why incoming monks don't show, somehow.Ĭompletion level of deleted parish buildings needs to be documented. And fix the * pitch-pot bugs, already.Ĭan see why cancelling trades is a problem, but why can't monks be recalled?Ĭan't see why the flashing sword iconography can't be more informative. This functionality needs to be added to the castle display. Would be nice if each formation were an editable plaintext file. Selecting a formation should return you to the attack map (or that setting should be a choice). I can twitch-click the bar to eventually bring up a view including the desired formation and with some difficulty bring the mouse to bear on the desired formation and choose it, but it's a real pain, makes the whole update a negative. The absence of arrow-key navigation removes a workaround. E.g., clicking above or below the scroll bar causes jumps of multiple screenfuls of listed formations (consistent jumps, it's not a multi-click issue), and it's impossible to grab the bar and move it smoothly. The mouse gets quite jumpy and works oddly. It doesn't do that to me, but the selection box is barely functional.
![stronghold 3 update 11 stronghold 3 update 11](https://i.ytimg.com/vi/Ry36felwjaE/maxresdefault.jpg)
#STRONGHOLD 3 UPDATE 11 FREE#
Customise your castle and ready your army for magic and malice unseen since the days of Stronghold Legends! Warlords now features a time limited challenge in the form of our new survival mission featuring new enemy units, with these horrors permanently added to the game’s Free Build mode as spooky AI invasions.Someone mentioned the new attack formations display crashing his system. Inspired by tales from the crypt, Chinese folklore and history, our new Halloween update is now live! Erect your defences and prepare for a supernatural slaughter, as you brave our terrifying new mission and fresh enemy units in the form of the Jiangshi and Terracotta Warrior. After this date the mission will disappear… However both the Jiangshi and Terracotta Warriors will remain available as selectable AI Invasions in Free Build mode, making them permanent additions to the Stronghold: Warlords base game. Complete a new time-limited Halloween survival mission! Available until November 2nd 2021, players must defend their castle from increasingly difficult waves of mythical AI invasion.